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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / DeviceContext Class / DrawBitmap Method / DrawBitmap(Bitmap,Nullable<RectF>,Single,InterpolationMode,Nullable<RectF>,Nullable<Matrix4x4>) Method

In This Topic
    DrawBitmap(Bitmap,Nullable<RectF>,Single,InterpolationMode,Nullable<RectF>,Nullable<Matrix4x4>) Method
    In This Topic
    void ID2D1DeviceContext::DrawBitmap([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_F* destinationRectangle,[In] float opacity,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In, Optional] const D2D_RECT_F* sourceRectangle,[In, Optional] const D2D_MATRIX_4X4_F* perspectiveTransform)
    Syntax
    'Declaration
     
    Public Overloads Sub DrawBitmap( _
       ByVal bitmap As Bitmap, _
       ByVal destinationRectangle As System.Nullable(Of RectF), _
       ByVal opacity As System.Single, _
       ByVal interpolationMode As InterpolationMode, _
       ByVal sourceRectangle As System.Nullable(Of RectF), _
       ByVal perspectiveTransformRef As System.Nullable(Of Matrix4x4) _
    ) 
    public void DrawBitmap( 
       Bitmap bitmap,
       System.Nullable<RectF> destinationRectangle,
       System.float opacity,
       InterpolationMode interpolationMode,
       System.Nullable<RectF> sourceRectangle,
       System.Nullable<Matrix4x4> perspectiveTransformRef
    )

    Parameters

    bitmap
    destinationRectangle
    opacity
    interpolationMode
    sourceRectangle
    perspectiveTransformRef
    See Also